extends Character
class_name Player
#signal character_selected
#
#func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
	#print("mouse click")
	#if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed():
		#emit_signal("character_selected",self)
#
#
#func _on_mouse_entered() -> void:
	#print("mount entered")
#
#func _on_mouse_exited() -> void:
	#print("mouse out")
